Chelsea Thurman

Game Artist – Animator

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objective

 

To find gainful employment creating art assets for unique, quirky games at a company that seeks to do more with the medium than follow a formula.

Skills

 

Software:

n     3DStudio Max and Maya: Modeling, rigging, skinning, unwrap, and animation

n     UV Layout

n     Photoshop, Flash (some experience with actionscript)

n     AfterEffects, Avid, Premiere

Beyond the Monitor:

n     Drawing from life and from imagination

n     Intimate familiarity with the principles of traditional animation

n     Painting in watercolor, gouache, oils, and acrylic

n     Character, Environment, and Prop Design

n     Excellent interpersonal skills, written and spoken communication, cooperation, conflict resolution, ability to accept critique and quickly make modifications based on it

Education

 

DigiPen Institute Of Technology      Redmond, Washington

Bachelor of Fine Arts in Production Animation                           May 2009

n     Learned to work under pressure and meet deadlines

n     Active in the Student Association, Curriculum Committee, Art Student Council, and Women in Games and Entertainment

Projects

 

Perception: A Story with Depth                                  DigiPen Junior Project

n     Solely responsible for all aspects of this 30-second animated short film

n     Used 3DS Max, Photoshop, AfterEffects, Audacity

Aether                                                                        DigiPen Student Game

n     Designed, modeled, unwrapped, textured, rigged, skinned, and animated the main character using pencil and paper,  Maya, and Photoshop

Narctopus                                                                  DigiPen Student Game

n     Designed, modeled, unwrapped, textured, rigged, skinned, and animated the two human characters using pencil and paper,  UV Layout, Maya, and Photoshop

n     Designed, modeled, unwrapped, and textured environment assets

n     Worked closely with programmers and my fellow artist throughout the production cycle

n     Supervised under-classmen “interns” in the creation of game assets

thurman.chelsea@gmail.com

www.chelseathurman.com • 405.664.6690