Chelsea Thurman
Game Artist – Animator
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objective |
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To find gainful employment creating art
assets for unique, quirky games at a company that seeks to do more with the
medium than follow a formula. |
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Skills |
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Software: n 3DStudio Max and Maya: Modeling, rigging, skinning, unwrap, and animation n UV Layout n Photoshop, Flash (some experience with actionscript) n AfterEffects, Avid, Premiere Beyond the Monitor: n Drawing from life and from imagination n Intimate familiarity with the principles of traditional animation n Painting in watercolor, gouache, oils, and acrylic n Character, Environment, and Prop Design n Excellent interpersonal skills, written and spoken communication, cooperation, conflict resolution, ability to accept critique and quickly make modifications based on it |
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Education |
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DigiPen Institute Of Technology Redmond, Washington Bachelor of Fine Arts in Production Animation May 2009 n Learned to work under pressure and meet deadlines n Active in the Student Association, Curriculum Committee, Art Student Council, and Women in Games and Entertainment |
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Projects |
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Perception: A Story with Depth DigiPen Junior Project n Solely responsible for all aspects of this 30-second animated short film n Used 3DS Max, Photoshop, AfterEffects, Audacity Aether DigiPen Student Game n Designed, modeled, unwrapped, textured, rigged, skinned, and animated the main character using pencil and paper, Maya, and Photoshop Narctopus DigiPen Student Game n Designed, modeled, unwrapped, textured, rigged, skinned, and animated the two human characters using pencil and paper, UV Layout, Maya, and Photoshop n Designed, modeled, unwrapped, and textured environment assets n Worked closely with programmers and my fellow artist throughout the production cycle n Supervised under-classmen “interns” in the creation of game assets |
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thurman.chelsea@gmail.com |
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www.chelseathurman.com • 405.664.6690 |